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Ray Hosting

ray-hosting.com

Hey HN, I have built a game server orchestrator from scratch, As a solo-dev it took me 3+ years and almost 10 hours daily to finally complete it since i started in the beginning of 2023. Im 26 years old now!. The complexity and stuff i had to research to complete this project i couldnt have imagined them even in my dreams, but hey, here it is, my greatest professional achievement until now. Down below I will try to break down just some of the core and most important features of my game server orchestrator. 1. CORE PINNING & CCD CACHE ALIGNMENT I had to research and understand CPU cache layouts. I found out that if my game containers, which utilize docker run, span across different core complex dies (CCDs) or share SMT sibling threads with a busy neighbor, L3 cache thrashing ruins single-core tick efficiency. Then what I did is that I pinned all non game-server processes strictly on core 0 and its SMT sibling core 12 using GRUB: I disabled the 1000Hz timer interrupts to prevent context switching so as to not pollute the L3 cache. I also offloaded the rcu to cores 0 and 12 so as to avoid any micro interruptions on the game containers and leave 100% of the performance to th...

Ray Hosting landing page screenshot

Product Data

Name
Ray Hosting
Slug
ray-hosting
Tagline
Topology-aware game server orchestrator made from scratch
Description
Hey HN, I have built a game server orchestrator from scratch, As a solo-dev it took me 3+ years and almost 10 hours daily to finally complete it since i started in the beginning of 2023. Im 26 years old now!. The complexity and stuff i had to research to complete this project i couldnt have imagined them even in my dreams, but hey, here it is, my greatest professional achievement until now. Down below I will try to break down just some of the core and most important features of my game server orchestrator. 1. CORE PINNING & CCD CACHE ALIGNMENT I had to research and understand CPU cache layouts. I found out that if my game containers, which utilize docker run, span across different core complex dies (CCDs) or share SMT sibling threads with a busy neighbor, L3 cache thrashing ruins single-core tick efficiency. Then what I did is that I pinned all non game-server processes strictly on core 0 and its SMT sibling core 12 using GRUB: I disabled the 1000Hz timer interrupts to prevent context switching so as to not pollute the L3 cache. I also offloaded the rcu to cores 0 and 12 so as to avoid any micro interruptions on the game containers and leave 100% of the performance to th...
Page title
Save Up to 17% on Game Server Hosting | Free Trials, Premium Servers & 24/7 Support | Ray Hosting
Meta description
Host your favorite games with high-performance, low-latency game server hosting — now with free trials available! Whether you're creating an epic Minecraft server, exploring vast worlds in ARK, or battling it out in tactical shooters like Arma 3, Ray Hosting provides lightning-fast servers, 24/7 uptime, and ultimate customization options for all your gaming needs.
Website status
live
HTTP status
200
Last checked at
Jun 17, 2026